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Single turntable with mutiple ms pinky instances

Posted: Mon Sep 02, 2013 2:25 pm
by timandtheocean
Hi Guys,

Did anyone got ms pinky (m4live) got to work with only one turntable??

I mean that you can assign the control to a ms pinky m4live instance, then set the pitch. then select another instance to recieve the control signal.

After you come back to the first instance and you lock the control signal to it that the pitch doesn't change only untill you move the pitchfader while the signel is send to that channel???

like this you could use one turntable to control many ms pinky instances.

I cannot seem to find a way to do it.

Please help

Posted: Thu Sep 05, 2013 8:01 pm
by dlpinkstah
You can do that by alternately enabling and then disabling vinyl control on one or more instances of Ms Pinky. When you disable vinyl control, the playback pitch locks into whatever the last pitch setting of the turntable happened to be. For this type of operation you should probably use relative mode control.

Posted: Sat Sep 07, 2013 5:17 pm
by tsutek
But what about switching decks between different playback pitch settings? I have dabbled with this by making an UI object that displays the pitch values of each deck, but so far haven't gotten it to work reliably in the transitions (sometimes the playback pitch goes haywire after switching).. And even that would require manual pitch adjusting on the DVS end..

Switching between timecode controlled ms pinky decks is easy enough to implement in M4L, it's what happens after you switch that's the difficult part..

Posted: Thu Oct 31, 2013 5:32 pm
by Mudo
Why not to detach key from bpm?
In some DAWs you have the option of "pick up value scale" (or something loke this xP) which means the potentiometer will wait until you release the position (in this case the pitch/key) until you reach the value it have.

In this way if you implement the relative position with a division argument (dependent from the deviation on every pitch deck in a adaptative way) you could still control the new deck without too much flutter...

Then when you pick the value the deck will back to control both (if you want it, sure) triggering a bang everytime the value reach the new/old point...

If you don't need the key/pitch, it will be easy (I hope) xP


Ps: good news, I'm back! ;)