Hi there
yeah we should start a game design company..

i live in switzerland, where do you guys live?
to tesuji
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What are you using to create this?
Why did you create this?
Have you ran into any problems or have a wish list.
And lastly have you done any player testing.
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1. The game engine is "unity". i used a plugin called "fmod" to manipulate the music, so it sounds like on vinyl. also maxMsp for vinyltracking.
2. i chose this project as my diploma thesis. mostly becaus i'm fascinated by the fact to control time of music with a very high precision.
3. one big problem i still have to solve is loading and manipulatin many samples at once with fmod, i have a out of memory probelm and i don't know how to fix it yet.
4. yes i had a lot of people testing my game at our diploma exhibition, and the feedback was good. mostly that it feels very intuitive, music sounds great and the visuals are very clear. but i saw a lot of people that didn't understand in the first place what to do, so the game should have more explenation of the gameplay. it should be more self explaining (don't know how to say that).
anyway thanks for the feedback!
and you are right about the interface "Turntable" should play an inportant role!
otherwise i could have used a touchscreen or whatever. So for me it was important that turntable gestures were considered in the gameplay. also the fact, as you said it, to control time, as if it was a kind of bullettime.
i still have to update a lot in this game!
if you are interested in playing it, i'm making a performance of the game at an art exhibition in Stuttgart (Germany). The date is July 14.-17.
Cheers